
Live player count and Steam charts
World's first RPG in which all entities are AI-generated and all game mechanics are AI-directed.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 60 | -4 | -6.3% | 93 |
| Jun 2026 | 64 | +8 | +14.3% | 93 |
| May 2026 | 56 | +9 | +19.1% | 91 |
| Apr 2026 | 47 | -1 | -2.1% | 74 |
| Mar 2026 | 48 | 0 | 0.0% | 79 |
| Feb 2026 | 48 | -9 | -15.8% | 74 |
| Jan 2026 | 57 | +2 | +3.6% | 98 |
| Dec 2025 | 55 | -3 | -5.2% | 89 |
| Nov 2025 | 58 | 0 | 0.0% | 86 |
| Oct 2025 | 58 | -2 | -3.3% | 101 |
| Sep 2025 | 60 | +11 | +22.4% | 94 |
| Aug 2025 | 49 | +3 | +6.5% | 77 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 21:00 — a pattern consistent with a player base concentrated in the Americas, with a second wave suggesting a sizable audience in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 250 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.