
Live player count and Steam charts
Dive into the exhilarating role of a headmaster entrusted to revive your alma mater! Beyond just bricks and mortar, train teachers, recruit students. Sculpt your school into a unique educational haven! Let's School!
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 239 | -6 | -2.4% | 641 |
| Jun 2026 | 245 | -103 | -29.6% | 617 |
| May 2026 | 348 | +159 | +84.1% | 1,302 |
| Apr 2026 | 189 | -7 | -3.6% | 502 |
| Mar 2026 | 196 | -53 | -21.3% | 413 |
| Feb 2026 | 249 | -10 | -3.9% | 578 |
| Jan 2026 | 259 | +40 | +18.3% | 635 |
| Dec 2025 | 219 | -48 | -18.0% | 538 |
| Nov 2025 | 267 | -121 | -31.2% | 628 |
| Oct 2025 | 388 | +111 | +40.1% | 1,006 |
| Sep 2025 | 277 | -37 | -11.8% | 610 |
| Aug 2025 | 314 | +82 | +35.3% | 631 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 38 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.