
Live player count and Steam charts
The stage is set. Imagine an old baroque manor, perhaps a hotel or a museum, somewhere in central Europe. A woman wanders in search of answers.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 58 | +12 | +26.1% | 118 |
| Jun 2026 | 46 | 0 | 0.0% | 114 |
| May 2026 | 46 | -8 | -14.8% | 130 |
| Apr 2026 | 54 | +11 | +25.6% | 146 |
| Mar 2026 | 43 | +5 | +13.2% | 112 |
| Feb 2026 | 38 | -33 | -46.5% | 94 |
| Jan 2026 | 71 | +18 | +34.0% | 169 |
| Dec 2025 | 53 | +10 | +23.3% | 135 |
| Nov 2025 | 43 | +7 | +19.4% | 117 |
| Oct 2025 | 36 | +11 | +44.0% | 100 |
| Sep 2025 | 25 | -8 | -24.2% | 87 |
| Aug 2025 | 33 | -10 | -23.3% | 106 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 20:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 44 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.