
Live player count and Steam charts
"Magicraft" is a Roguelike game that uses a variety of spells to match unimaginable spell effects, and the construction of ultra-high degrees of freedom cannot even be exhausted by developers.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 667 | -82 | -10.9% | 1,368 |
| Jun 2026 | 749 | -90 | -10.7% | 1,520 |
| May 2026 | 839 | -327 | -28.0% | 1,564 |
| Apr 2026 | 1,166 | +320 | +37.8% | 2,083 |
| Mar 2026 | 846 | -308 | -26.7% | 1,918 |
| Feb 2026 | 1,154 | -265 | -18.7% | 2,191 |
| Jan 2026 | 1,419 | +263 | +22.8% | 3,340 |
| Dec 2025 | 1,156 | -274 | -19.2% | 3,372 |
| Nov 2025 | 1,430 | +771 | +117.0% | 3,757 |
| Oct 2025 | 659 | +130 | +24.6% | 3,856 |
| Sep 2025 | 529 | -280 | -34.6% | 1,156 |
| Aug 2025 | 809 | -92 | -10.2% | 1,739 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 20 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.