
Live player count and Steam charts
Compete across land, water and air in incredible transforming vehicles that change from cars to boats to planes mid-race.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 48 | -8 | -14.3% | 127 |
| Jun 2026 | 56 | 0 | 0.0% | 183 |
| May 2026 | 56 | +16 | +40.0% | 154 |
| Apr 2026 | 40 | +11 | +37.9% | 157 |
| Mar 2026 | 29 | -4 | -12.1% | 75 |
| Feb 2026 | 33 | -2 | -5.7% | 84 |
| Jan 2026 | 35 | 0 | 0.0% | 89 |
| Dec 2025 | 35 | +2 | +6.1% | 99 |
| Nov 2025 | 33 | -5 | -13.2% | 90 |
| Oct 2025 | 38 | -17 | -30.9% | 90 |
| Sep 2025 | 55 | +6 | +12.2% | 140 |
| Aug 2025 | 49 | -4 | -7.5% | 108 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 20:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 32 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.