
Live player count and Steam charts
Sifu is a realistic third-person brawler with tight Kung Fu combat mechanics and cinematic martial arts action embarking you on a path for revenge.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 526 | -172 | -24.6% | 1,034 |
| Jun 2026 | 698 | +281 | +67.4% | 1,617 |
| May 2026 | 417 | -230 | -35.5% | 816 |
| Apr 2026 | 647 | +194 | +42.8% | 1,429 |
| Mar 2026 | 453 | -36 | -7.4% | 1,045 |
| Feb 2026 | 489 | +99 | +25.4% | 804 |
| Jan 2026 | 390 | -17 | -4.2% | 721 |
| Dec 2025 | 407 | +49 | +13.7% | 752 |
| Nov 2025 | 358 | -10 | -2.7% | 730 |
| Oct 2025 | 368 | -69 | -15.8% | 743 |
| Sep 2025 | 437 | -382 | -46.6% | 946 |
| Aug 2025 | 819 | +406 | +98.3% | 2,560 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 4 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.