
Live player count and Steam charts
The unbridled force of nature runs wild and relentless, with environments transforming drastically from one moment to the next. This is a story of monsters and humans and their struggles to live in harmony in a world of duality.
Each point is the highest number of players online in that month (UTC). History before July 13, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 16,352 | -3,278 | -16.7% | 37,439 |
| Jun 2026 | 19,630 | +9,954 | +102.9% | 47,144 |
| May 2026 | 9,676 | -4,621 | -32.3% | 20,330 |
| Apr 2026 | 14,297 | -11,767 | -45.1% | 32,043 |
| Mar 2026 | 26,064 | -2,810 | -9.7% | 71,918 |
| Feb 2026 | 28,874 | +2,839 | +10.9% | 85,505 |
| Jan 2026 | 26,035 | -6,236 | -19.3% | 65,231 |
| Dec 2025 | 32,271 | +15,272 | +89.8% | 122,339 |
| Nov 2025 | 16,999 | -17,977 | -51.4% | 45,015 |
| Oct 2025 | 34,976 | +19,990 | +133.4% | 109,347 |
| Sep 2025 | 14,986 | -5,481 | -26.8% | 127,322 |
| Aug 2025 | 20,467 | -2,252 | -9.9% | 71,409 |
* current month, data so far
Average concurrent players by day and hour over the last 16 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 1 day — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.