
Live player count and Steam charts
UnderRail is an old-school turn-based isometric role-playing game that features a large open post-apocalyptic world, deep and challenging combat and an intricate storyline.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 114 | +13 | +12.9% | 216 |
| Jun 2026 | 101 | -33 | -24.6% | 194 |
| May 2026 | 134 | +15 | +12.6% | 282 |
| Apr 2026 | 119 | -20 | -14.4% | 209 |
| Mar 2026 | 139 | -15 | -9.7% | 253 |
| Feb 2026 | 154 | -50 | -24.5% | 311 |
| Jan 2026 | 204 | +35 | +20.7% | 375 |
| Dec 2025 | 169 | +15 | +9.7% | 366 |
| Nov 2025 | 154 | +35 | +29.4% | 266 |
| Oct 2025 | 119 | +24 | +25.3% | 201 |
| Sep 2025 | 95 | -16 | -14.4% | 168 |
| Aug 2025 | 111 | -15 | -11.9% | 183 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 19:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 67 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.