
Live player count and Steam charts
Immerse yourself in the reality show — "Breaking Show", where you engage in real-time battles with various intelligent machines using cybernetic enhancements and weapons. Whether for personal gain or lofty ideals. Fight! Until you reach the final victory on this Rogue-lite journey.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 179 | +171 | +2,137.5% | 652 |
| Jun 2026 | 8 | -2 | -20.0% | 24 |
| May 2026 | 10 | -1 | -9.1% | 30 |
| Apr 2026 | 11 | +1 | +10.0% | 39 |
| Mar 2026 | 10 | -8 | -44.4% | 30 |
| Feb 2026 | 18 | -11 | -37.9% | 61 |
| Jan 2026 | 29 | +24 | +480.0% | 116 |
| Dec 2025 | 5 | 0 | 0.0% | 13 |
| Nov 2025 | 5 | +1 | +25.0% | 16 |
| Oct 2025 | 4 | -1 | -20.0% | 10 |
| Sep 2025 | 5 | 0 | 0.0% | 11 |
| Aug 2025 | 5 | -2 | -28.6% | 18 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 10 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.