
Live player count and Steam charts
A gothic suspense tale set in a cursed mansion. "The House in Fata Morgana" is a full-length visual novel spanning nearly a millennium that deals in tragedy, human nature, and insanity.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 84 | +25 | +42.4% | 162 |
| Jun 2026 | 59 | -2 | -3.3% | 120 |
| May 2026 | 61 | +5 | +8.9% | 162 |
| Apr 2026 | 56 | -1 | -1.8% | 132 |
| Mar 2026 | 57 | -3 | -5.0% | 125 |
| Feb 2026 | 60 | +2 | +3.4% | 121 |
| Jan 2026 | 58 | +11 | +23.4% | 123 |
| Dec 2025 | 47 | 0 | 0.0% | 108 |
| Nov 2025 | 47 | 0 | 0.0% | 109 |
| Oct 2025 | 47 | +14 | +42.4% | 103 |
| Sep 2025 | 33 | -11 | -25.0% | 76 |
| Aug 2025 | 44 | -5 | -10.2% | 99 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 18 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.