
Live player count and Steam charts
Move or Die is an absurdly fast-paced 4-player local and online party game where the mechanics change every 20 seconds! It's THE friendship-ruining game.
Each point is the highest number of players online in that month (UTC). History before July 13, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 29 | +5 | +20.8% | 114 |
| Jun 2026 | 24 | -14 | -36.8% | 88 |
| May 2026 | 38 | +17 | +81.0% | 132 |
| Apr 2026 | 21 | -5 | -19.2% | 72 |
| Mar 2026 | 26 | +4 | +18.2% | 99 |
| Feb 2026 | 22 | -13 | -37.1% | 60 |
| Jan 2026 | 35 | -14 | -28.6% | 125 |
| Dec 2025 | 49 | +29 | +145.0% | 147 |
| Nov 2025 | 20 | -9 | -31.0% | 57 |
| Oct 2025 | 29 | +8 | +38.1% | 138 |
| Sep 2025 | 21 | -3 | -12.5% | 61 |
| Aug 2025 | 24 | -18 | -42.9% | 63 |
* current month, data so far
Average concurrent players by day and hour over the last 16 days, shown in .
Daily activity peaks around 03:00 — a pattern consistent with a player base concentrated in the Americas. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 74 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.