
Live player count and Steam charts
Half-Life Deathmatch: Source is a recreation of the first multiplayer game set in the Half-Life universe. Features all the classic weapons and most-played maps, now running on the Source engine.
Each point is the highest number of players online in that month (UTC). History before July 13, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 27 | +7 | +35.0% | 65 |
| Jun 2026 | 20 | -5 | -20.0% | 52 |
| May 2026 | 25 | -2 | -7.4% | 65 |
| Apr 2026 | 27 | -2 | -6.9% | 66 |
| Mar 2026 | 29 | +1 | +3.6% | 62 |
| Feb 2026 | 28 | -9 | -24.3% | 57 |
| Jan 2026 | 37 | +2 | +5.7% | 79 |
| Dec 2025 | 35 | +7 | +25.0% | 78 |
| Nov 2025 | 28 | -1 | -3.4% | 66 |
| Oct 2025 | 29 | +1 | +3.6% | 79 |
| Sep 2025 | 28 | -6 | -17.6% | 68 |
| Aug 2025 | 34 | 0 | 0.0% | 75 |
* current month, data so far
Average concurrent players by day and hour over the last 7 days, shown in .
Daily activity peaks around 12:00 — a pattern consistent with a player base concentrated in East & Southeast Asia, with a second wave suggesting a sizable audience in the Americas. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 50 days — a rough proxy for where the player base is.