
Live player count and Steam charts
Project Highrise is a skyscraper construction and management sim...
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 58 | -4 | -6.5% | 120 |
| Jun 2026 | 62 | +7 | +12.7% | 122 |
| May 2026 | 55 | -15 | -21.4% | 108 |
| Apr 2026 | 70 | +15 | +27.3% | 142 |
| Mar 2026 | 55 | +1 | +1.9% | 101 |
| Feb 2026 | 54 | -11 | -16.9% | 103 |
| Jan 2026 | 65 | -2 | -3.0% | 121 |
| Dec 2025 | 67 | 0 | 0.0% | 117 |
| Nov 2025 | 67 | -4 | -5.6% | 124 |
| Oct 2025 | 71 | -53 | -42.7% | 145 |
| Sep 2025 | 124 | +68 | +121.4% | 583 |
| Aug 2025 | 56 | -6 | -9.7% | 94 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia, with a second wave suggesting a sizable audience in the Americas. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 168 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.