
Live player count and Steam charts
"What is love?" We try to answer that with this game. The game encourages people to have a warm, soft, and understanding heart.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 95 | -10 | -9.5% | 328 |
| Jun 2026 | 105 | -1 | -0.9% | 308 |
| May 2026 | 106 | -22 | -17.2% | 430 |
| Apr 2026 | 128 | +18 | +16.4% | 555 |
| Mar 2026 | 110 | +51 | +86.4% | 710 |
| Feb 2026 | 59 | -4 | -6.3% | 151 |
| Jan 2026 | 63 | -10 | -13.7% | 235 |
| Dec 2025 | 73 | -51 | -41.1% | 242 |
| Nov 2025 | 124 | -192 | -60.8% | 607 |
| Oct 2025 | 316 | +165 | +109.3% | 1,197 |
| Sep 2025 | 151 | +87 | +135.9% | 513 |
| Aug 2025 | 64 | +5 | +8.5% | 234 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 15 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.