
Live player count and Steam charts
VVVVVV is a platform game all about exploring one simple mechanical idea - what if you reversed gravity instead of jumping?
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 12 | 0 | 0.0% | 39 |
| Jun 2026 | 12 | +2 | +20.0% | 33 |
| May 2026 | 10 | 0 | 0.0% | 21 |
| Apr 2026 | 10 | -5 | -33.3% | 25 |
| Mar 2026 | 15 | +4 | +36.4% | 38 |
| Feb 2026 | 11 | -5 | -31.3% | 25 |
| Jan 2026 | 16 | +3 | +23.1% | 42 |
| Dec 2025 | 13 | +4 | +44.4% | 39 |
| Nov 2025 | 9 | -1 | -10.0% | 21 |
| Oct 2025 | 10 | +1 | +11.1% | 27 |
| Sep 2025 | 9 | 0 | 0.0% | 23 |
| Aug 2025 | 9 | -1 | -10.0% | 20 |
* current month, data so far
Language mix of 100 Steam reviews spanning 74 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.