
Live player count and Steam charts
Monster taming meets metroidvania. Collect, train and battle monsters in a lovely side-scroller pixel world.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 108 | -27 | -20.0% | 208 |
| Jun 2026 | 135 | +43 | +46.7% | 341 |
| May 2026 | 92 | -22 | -19.3% | 163 |
| Apr 2026 | 114 | -4 | -3.4% | 212 |
| Mar 2026 | 118 | -11 | -8.5% | 220 |
| Feb 2026 | 129 | -23 | -15.1% | 226 |
| Jan 2026 | 152 | -7 | -4.4% | 252 |
| Dec 2025 | 159 | +27 | +20.5% | 259 |
| Nov 2025 | 132 | -60 | -31.3% | 239 |
| Oct 2025 | 192 | +46 | +31.5% | 348 |
| Sep 2025 | 146 | -49 | -25.1% | 331 |
| Aug 2025 | 195 | +5 | +2.6% | 343 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 16:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa, with a second wave suggesting a sizable audience in the Americas. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 38 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.