
Live player count and Steam charts
A unique and deeply engaging political/military strategic simulation from the creator of Plague Inc. Balance competing civilian and military priorities and deal with a deadly insurgency in order to stabilise a war-torn country.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 103 | -4 | -3.7% | 212 |
| Jun 2026 | 107 | -12 | -10.1% | 263 |
| May 2026 | 119 | -79 | -39.9% | 267 |
| Apr 2026 | 198 | +83 | +72.2% | 736 |
| Mar 2026 | 115 | +24 | +26.4% | 252 |
| Feb 2026 | 91 | -43 | -32.1% | 227 |
| Jan 2026 | 134 | +58 | +76.3% | 311 |
| Dec 2025 | 76 | +2 | +2.7% | 183 |
| Nov 2025 | 74 | -2 | -2.6% | 177 |
| Oct 2025 | 76 | -30 | -28.3% | 160 |
| Sep 2025 | 106 | +35 | +49.3% | 362 |
| Aug 2025 | 71 | -28 | -28.3% | 135 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 30 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.