
Live player count and Steam charts
Tale of Wuxia: The Pre-Sequel, the authentic sequel of Tale of Wuxia which surpasses the latter it in every way, is a CRPG developed by Fenghuang Game and Heluo Studio. This U3D-based game includes better story, funnier events and enhanced gameplay.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 57 | +7 | +14.0% | 154 |
| Jun 2026 | 50 | -1 | -2.0% | 126 |
| May 2026 | 51 | +3 | +6.3% | 126 |
| Apr 2026 | 48 | +5 | +11.6% | 122 |
| Mar 2026 | 43 | -13 | -23.2% | 113 |
| Feb 2026 | 56 | -4 | -6.7% | 134 |
| Jan 2026 | 60 | +5 | +9.1% | 146 |
| Dec 2025 | 55 | -3 | -5.2% | 147 |
| Nov 2025 | 58 | -13 | -18.3% | 133 |
| Oct 2025 | 71 | +14 | +24.6% | 200 |
| Sep 2025 | 57 | -4 | -6.6% | 141 |
| Aug 2025 | 61 | -3 | -4.7% | 139 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 269 days — a rough proxy for where the player base is.