
Live player count and Steam charts
Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.
Each point is the highest number of players online in that month (UTC). History before July 13, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 8,037 | -239 | -2.9% | 13,372 |
| Jun 2026 | 8,276 | -404 | -4.7% | 14,422 |
| May 2026 | 8,680 | -440 | -4.8% | 15,566 |
| Apr 2026 | 9,120 | -3,239 | -26.2% | 16,789 |
| Mar 2026 | 12,359 | +4,652 | +60.4% | 31,282 |
| Feb 2026 | 7,707 | -518 | -6.3% | 12,779 |
| Jan 2026 | 8,225 | +386 | +4.9% | 13,330 |
| Dec 2025 | 7,839 | -455 | -5.5% | 13,811 |
| Nov 2025 | 8,294 | -376 | -4.3% | 14,170 |
| Oct 2025 | 8,670 | +652 | +8.1% | 16,037 |
| Sep 2025 | 8,018 | -768 | -8.7% | 14,113 |
| Aug 2025 | 8,786 | -370 | -4.0% | 14,674 |
* current month, data so far
Average concurrent players by day and hour over the last 16 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 3 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.